Our 6 days iOS training in Singapore is an intensive hands-on training program designed for beginners. Part lecture-part hack-a-thon augmented by endless coffees, pizzas, red-bulls or whatever you need to get the job done. You will be working towards completing a full suite project covering the entire lifecycle of story boarding to deployment. All of our iPhone trainers are also software developers.
While some previous programming experience is beneficial, it is not a requirement. The program has been designed to cater to meet the needs of those with no significant programming experience. We have had lawyers, accountants, doctors as part of the class profile in the past who have successfully completed their in-class projects. Since knowledge of or at least passing knowledge of a C-derived language is needed, a crash course in C is including at the beginning of the program. The course will guide you through developing your first application for the iOS from opening Xcode for the first time to submitting your application to the App Store.
You will learn about Objective-C and the core frameworks needed to develop for the iOS by writing applications that use them, giving you a basic framework for building your own applications independently. This training can be perceived as the first step as an app developer. By the end of this training, you will know your way around Xcode, its GUI building tools, and enough of Objective-C and object-oriented development to build an app.
The only ground rule we have during the class is "Be Humble and Willing to Learn". The course may feel overwhelming for some but this is natural and expected. In case you find the concepts easy and are ahead of the schedule, we expect you to help your fellow students.
This module covers the basics of the mobile application development world. Any web or mobile based technology can be grouped into front-end, back-end and middle layer.
The module talks about available technologies within each layer. The module also covers the differences in building for native application versus building for cross platforms. This module is focused on introducing you to the iOS development environment. This is where we get you started on configuring your macbook to the correct development environment. You will learn how to get the Xcode tool set installed It is easy and get used to the work space. You will build your first simple application and get it running on a simulator.
In this module we cover the foundational knowledge of C programming followed by object oriented programming and then Swift. We cover those essential concepts that are needed to create simple applications. C programming and Objective-C in depth could take more than 2 or 3 years to master and mastery is not required for what you will be building in the near-term. The applications you will be building require multiple screens.
Each will something different for example, buttons, images, navigation, content etc. Storyboards will help you layout the different screens and visualize the flow of control. In this module, you will learn how to transition from one screen to another and also how to pass data from one scenario to another. You are familiar with how the content can change display based on horizontal or portrait. In addition, devices also vary display sizes. In this module, you will be introduced to Auto-layout which is an engine that lets you describe the relationships between the different display sizes.
By the end of this module, you will be able to create applications that will adapt to different resolutions and device sizes. You know that users can choose local settings on their device to reflect the local language or some other preferences. When you create mobile applications, you need to cater to the fact that users may want to localize their devices. Participants will learn how to set languages and display formats for the device.
This module is focused on setting the optimal navigation structure for your users. Starting from determining the first screen you will learn how to set the correct flow to move to subsequent screens. You will be learning about controllers for managing navigation through content. You will also be learning about tab bar controller.
An example of this is the clock application on your iPhone or iPad. Because space is a constraint on mobile devices, you will be working with tables to show content. Tables typically give the user a quick access to a list of objects. You will work on a project to build a table view and follow through on steps to add objects to the tables.
You will also gain knowledge on deleting objects in a table. Ever wondered how an application remembers information even when you close or quit the application and re-launch it.
There are many ways how data is stored by the system. In this module, you will learn about storing data, creating your own SQLite database. You will learn what SQL is, how to write a query and how to write routines to manipulate the data in the database.
Gestures are the most common way that users interact with their mobile devices. You will learn about the different interface elements that iOS provides so you can choose the correct built-in gestures. Gestures let you trigger application behavior using swipes, drags, taps etc. Your application is likely to contain a lot of code in a lot of classes. There are many dependencies and interfaces that need to work together to provide a seamless experience to the user.
go site Testing and debugging play an important role in ensuring that your application works the way it is supposed to. In this module, you will learn the best practices of debugging. This module focuses on getting your application on to the App-Store for review.
Programming iOS 4: Fundamentals of iPhone, iPad, and iPod Touch of Cocoa Touch, and avoid problems during iPhone and iPad app development. His previous O'Reilly books are Frontier: The Definitive Guide, REALbasic: The. donextturnewsra.tk: Programming iOS 5: Fundamentals of iPhone, iPad, and iPod His previous O'Reilly books are Frontier: The Definitive Guide, REALbasic: . If you're looking for a quick tutorial on iOS development, this definitely isn't the book .
The module covers all the steps needed to complete this transition including knowledge about certificates, profiles, icons, launch images and app IDs. We teach you everything you need to know to build great iOS apps for the iPhone, iPad devices. We cover Big Data concepts including the business aspects, the technical aspects as well as the deployment and maintenance aspects. This application was great fun to write, mostly because Cocoa is so cool.
Also, throughout the entire design and programming process I got to work with other employees of DangerIsland who were taking care of other parts of the system such as the MySQL database itself, and the Lasso code used to tie the online store to the database. Thus I was involved in a major cooperative commercial programming effort from start to finish. From its inception I served on the editorial board of this exciting new magazine for REALbasic programmers, advising on editorial policy on the basis of my experience both with the language and as a former MacTech editor.
I also wrote the regular Algorithms column for REALbasic Developer, and contributed the occasional feature article as well.
The webmaster wanted to be able to build and maintain the site with Frontier while keeping all the content in Panorama. Starting with his web design, I created a series of Frontier templates and scripts that allow him to do exactly that. Just about none of the web page content is in Frontier; it is all kept in a set of Panorama database files, and the site is built by having Frontier scripts grab the content from Panorama and pour it through the templates, building the structure of the site and constructing the navigation links.
Became webmaster for their site, giving it a complete rewrite while adhering to the basics of the existing design. I am no longer maintaining the site. In my system for the site, I generated it in an interesting way: since the site was basically a catalog , I kept the data including pictures in a Panorama database; then I used Frontier to construct the actual pages of the site, communicating with Panorama using Apple events.
I had written Frontier scripts to generate the thumbnail images by scripting Graphic Converter and place the images in the catalog pages as links to the pages containing the larger versions of the same images. The whole system was automated, so when the Morgan Carriage people wanted to add an item or change a price, they just let me know about it, I stuck that information into the database, and then the relevant pages were regenerated automatically with no further work on my part and so, with no charge to them.
Wrote the documentation for version 3 of Script Debugger. For more of my material associated with REALbasic online articles, examples, etc. During this period I was involved in some occasional Frontier consulting for some work being contracted out by this firm.